* Lots of new tools: o Plane Cut and Slice for cutting objects or face selections o Rotate Unconstrained for multi-axis rotations o Sculpt Mode lets you push, pull, inflate, pinch, and smooth your model o Face|Bridge now connects any two face regions o Body|Weld now manages neighbouring faces o View Along Nearest Axis (use 1 hotkey instead of 6) * Interface improvements: o Asian font support for Chinese, Japanese, and Korean o Rollup windows into their titlebars o Right-Click menus now sport a Menu Toolbar o Folders and new icons for the Geometry Graph o Four color themes to choose from in the Edit menu o Save and load Preference Subsets from the File menu o Automatic menu clipping for long menus o Tweak Palette for selecting Tweak tools, magnets, and axis constraints o Fix to properly restore the maximized Wings layout on Windows * Many bugfixes and improvementsīy Anonymous reviewed on October 25, 2012ġ - Right click empty space select cube (or dozens of other primitives)Ģ - Cli ck things. The new Tweak features improved performance, additional tools, and more flexibility. * Major rewrite of Tweak to integrate it into the Wings core. * Lots of new tools: o Plane Cut and Slice for cutting objects or face selections o Rotate Unconstrained for multi-axis rotations o Sculpt Mode lets you push, pull, inflate, pinch, and smooth your model o Face|Bridge now connects any two face regions o Body|Weld now manages neighbouring faces o View Along Nearest Axis (use 1 hotkey instead of 6) * Interface improvements: o Asian font support for Chinese, Japanese, and Korean o Rollup windows into their titlebars o Right-Click menus now sport a Menu Toolbar o Folders and new icons for the Geometry Graph o Four color themes to choose from in the Edit menu o Save and load Preference Subsets from the File menu o Automatic menu clipping for long menus o Tweak Palette for selecting Tweak tools, magnets, and axis constraints o Fix to properly restore the maximized Wings layout on Windows * Many bugfixes and improvements Changes Even for those well versed, it's a complex little program but fortunately, there's an extensive tutorial on the developer site that takes you from your initial import to your first modelling attempts.Ī powerful program that will be of interest to serious designers using 3D Studio, Adobe products or Lightwave. I can see those as real-life objects.Note that if you're not familiar with 3D modelling and polygon designs, you'll find this program a complete mystery. Sorry about that, but glad you figured it out and I will make sure to add that in when I convert it over to a video tutorial. I have to admit that I don't completely understand all the ins-outs of this particular tool and the one that kept giving me the most fits, was (4), which, for whatever reason, would randomly change on its own. Ammonites visit the isle of man and talk to a glass blower. I thought I might be mistaken on this but after several tries, (1) Selection Center must appear in this option to form the tight spirals. If (2) is set to Selection Center then the tight spiral patterns will form. If (1) is set to Region Center those arms keep going and going and going. Through trial and error I found that (1) is the setting which allows the tight patterns to form. Each time I used Shift-D to repeat the Sweep step, those three arms never formed the tight patterns but keep spiraling as big as you want to let them go. To my surprise I hadn't missed any steps, but did find out something not mentioned in the tutorial.ĭuring the Sweep step, making sure (4) is set to Thaw, I discovered this option wasn't responsible for allowing the scrolls to form those tight patterns. I thought I skipped a step or two and ended up going through the tutorial several times. I ran into a problem while trying to create the swirl object.
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